VISUALIZING AND INTERPRETING OUR DREAMS

Polar

ROLE

UX/UI Design

User Research

Wireframing

Prototyping

TIMELINE

5 weeks

November 2025

TOOLS

Figma Design, Slides

FigJam

TEAM

Vivian Zhao

Darren Millar

Soromtochi Anozie

OVERVIEW

Polar is a productivity tool that helps university students better manage their time and stay focused.

This course project redefines the way university students address study and focus habits, breaking distraction patterns while addressing emotions like guilt, stress, and anxiety.

Tasked Challenge

Where might university students face difficulty with everyday processes, and how can we solve it?

RESEARCH

User Research

To understand the focus styles and study habits of University students, we conducted 12 user research interviews and gathered quotes to make an affinity diagram. Then, we pulled key insights that revealed patterns in behaviours of our users.

Affinity diagram

Key Insights

Digital distractions trigger negative emotional responses

Platforms like TikTok, Instagram, and Youtube are the most common interruptions. After spending large amounts of time on these apps, students feel emotions like guilt, anxiety, and stress.

Inconsistent and ineffective focus strategies

Though Pomodoro was a common practice among participants, they do not align with the individual’s work momentum. Most people have a spontaneous and task-dependant work style.

THE PROBLEM

Current productivity tools assume discipline, but often ignore the reality of emotional barriers.

Students commonly use tools like digital planners, focus apps, and structured techniques such as the Pomodoro method. However, these solutions often fall short because they assume users already have strong self-discipline.

Reworked problem statement

What if focus tools adapted to emotional fluctuations, helping students build self-driven discipline through guidance that follows their momentum instead of rigid structure?

DESIGN DECISIONS

Ideation

By mapping out the user journey and identifying the core features that would guide them through their productivity, we visualized the user flow and created rough interface sketches that helped define the app’s structure.

User flow diagram

Screens drawn by Darren Millar

Lo/hi-fidelity Screens

Using our initial wireframes as a foundation, we created low-fidelity screens to further explore the app’s layout, navigation, and overall user experience. By applying a unified design system throughout the process, we were able to ensure consistency across all screens in visual design and interaction patterns.

Lo-fi wireframes

Branding

We integrated our focus companion, Polo, into our design system to help users quickly recognize their behaviour and refocus on productivity. Polo adaptively changes its appearance and colours based on the user’s activity state, holding users accountable and immersing them into the process while anticipating their emotions.

Primary and alternative colour palettes with mascot and friends, decided by Vivian Zhao

FINAL DELIVERY

Our features

After performing more usability tests, we adjusted and finalized our features to better suit user behaviours and maximize retention while also prioritizing mental health.

Low-intensity and gentle feedback

Consistent and adaptive friction points to fight temptations

Content Blocker

During onboarding, users are able to set their own blocklist and allowlist. When clicking into apps they shouldn’t, our mascot Polar nudges users in the right direction.

Live Activity & Notification System

With the live activity feature, users can be subtly alerted of their productivity timers. These serve as gentle reminders for users to stay on track.

Customizable Timer

Gain better control over productivity by setting the boundaries of your focus durations and break intervals. This feature accommodates to the needs of each user and each task, encouraging users’ independence and building healthy habits.

TAKEAWAYS

Reflection & Key Takeaways

While the goal is to help students stay focused, it highlighted that sustainable habits form when tools adapt to natural rhythms, allowing focus to develop more organically instead of being forced. Designing with this in mind becomes an exercise in empathy, where supporting focus means meeting users where they are, not where we expect them to be.

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